All posts in Artwork

On Secrets

I was hoping I would be able to share something about a recent project, but it is still under wraps. Stay tuned!

I’m pretty good at keeping secrets. You ask me not to tell, I essentially partition that information away in a special vault in my memory. Eventually even I will be surprised by the news.

It’s tricky when I am working on something cool, but I’m forbidden to show anyone. I recently had to sign an NDA at work. Now I belong to a secret society who know about *It*.

In other news, I have secured three video testimonials about The Stork. I want to get one more and then cut together a promo video so I can launch the Kickstarter project. I’d like to get that going by the end of the month.

Dune Sandstorm Board Concept

Before I decide on art or any of the other components, I need to tackle how I want the storm to work. In the original game, the sandstorm is represented by a small cardboard token that moves around the edge of the circular board. This is not very dramatic for how important a role it plays. It also fades into the background too much and is easy to overlook.

My idea is that the sandstorm should clearly overlay the entire segment of the board it is affecting. But how to do so without disrupting any pieces on that segment (in the safety of rock regions, for example)? I propose a layered board which is effectively one giant dial. The storm is printed on a transparent plastic disc sandwiched between another clear plastic layer (the actual board surface) and a base cardboard layer with the board art.

This way the sandstorm will move underneath the pieces on the board and clearly designate what area it affects.

Here is a mockup of the cross-section:

A fastener at the center would hold the three pieces in place but still allow the storm to rotate. There would also need to be some kind of adhesive at the four corners for stability, but also allow enough play for the storm to move easily.

The result would look like this:

As you can see, there would need to be sections cut out from each edge of the top frame to allow for access to the storm layer’s edge. My one concern is that it may be a bit clunky when moving the storm great distances.

I may further elaborate on this by printing the regions protected from the storm on the topmost plastic layer. This would provide a clear visual indication of which units are safe and which are destroyed.

Arrakis…Dune…Desert Planet

Like many designers who have played the out of print board game Dune, I have thought to myself, “I could make my own version of this.” Indeed, the image gallery on Board Game Geek is full of custom renditions of the game. It would be no problem to download some PDFs and print out a copy of the game, but I’d like to have a go at making my own artwork for it. Also, I have an interesting solution for the sandstorm I’d like to attempt.

So far, the project is in the planning stages. I have accumulated PDF components of the original game, reference artwork, and some links to sites which might provide game components which I will shape to my own purposes.

Most of the designs I have seen stick very closely to the components of the original, but I wonder if there aren’t alternatives to the combat wheel, for example. Beyond the physical aspects, I also feel like some of the more ridiculous mechanics (such as the whole blind bidding on Treachery cards) can be overhauled. We shall see.

Now Don’t Get Excited

Although I’ve signed up for weekly blogging (the One A Day Lite package), I may sometimes write more than once per week. Gasp!

Alright, so on to the update. I’m working on several projects at the moment. Unfortunately the one that is nearest completion is one that I cannot discuss in detail as it is for a friend and he is keeping the project under wraps for now. But hopefully he’ll make an announcement in the near future and I can show you what I’ve been doing. Continue reading →

Make Believe Human Logo

Here is a logo I made for Jesse Averna, a fantastic video and film editor.   If you need an editing job done, he is the proverbial “The Man”.

This is his site: http://icutfilm.com/

Nimoy Knows All

I was restless last night, so I made this, inspired by a friend’s Facebook post.

20 Years of Photoshop

Photoshop turned 20 this year. I first started using version 1 in college, back when it was Mac only, offered only greyscale, and had no layers. It was really meant to act as a digital darkroom for post processing scanned photos. You could sort of draw stuff with it, but that’s what Illustrator was for. Suggesting that one might one day use Photoshop to design web sites or illustrate comics would have been like suggesting that one day Notepad would be used to help land airplanes.

I use Photoshop practically every day. My work depends on it.

Here’s to you, Photoshop. Who knows where I would be without you.

Achievement Unlocked

Sometimes I fall into that slough of self-examination where I feel as though I have accomplished nothing with my life. Or, when compared to Person X, I am found wanting. This often happens when I’m not currently working on a creative project, as they tend to define me and give me purpose.

So I think it might be helpful to recollect the things I have achieved. Not in a boastful, resting on my laurels sort of way. But to remind myself that I am the same person who did all of those things. Try it yourself when you are feeling somewhat less than. Continue reading →

Don’t Press the Button

Something I like to do: Make random widgets in Photoshop.

Portrait of the Artist as a Young Alien

Portrait of the Artist as a Young Alien